Quick announcement:
Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life.
When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark.
This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding.
Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time.
Some important notes on Leaderboards and Workshop:
All leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules.
If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that.
Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun!
Feelin' fine,
Ryan