Opening • Statement
Hey, hello, and hi! It is I, flower baasket, here for the first monthly devlog for Snow • Fall. For future reference, all following updates will be posted on the 21st of each month. It just didn't feel right to have radio silence for a month after putting the game up on Steam, so we're a bit early this month.
Before I start, I would like to personally thank everybody that checked out this game on Steam, and an extra thanks if you've Wishlisted it! Having a game on Steam is a bit surreal, to be honest, but it's all super exciting! I hope we can have plenty more devlogs in the future.
Well, with all of that boring stuff out of way, let's get into the progress! Yipee!
Story • Progress
100% - Fully complete!
Starting off with some good news! All of the enemies, items, music, and story for the first chapter were already done before I even had this game on Steam. I just had a little polishing to do, and that was it. This is the only chapter that will be available on launch, by the way.
I would like to announce that the first chapter will be releasing with 43 base items, 45 base Cubes (or cards), and a whole lotta lore, sometime in August! More items and Cubes can be unlocked via Steam Achievements, but that's a different section, I'll get to that later. I do hope that you'll enjoy Mika Side Story - Severance when it releases. I put a lot of effort into ensuring a good story. I'm not quite sure if it paid off, but there's only one way to tell.


Reminiscent • Progress
10% - Not-so fully complete!
Reminiscent Mode is a more traditional roguelike experience, a semi-infinite mode in which you fight against enemies that you've already seen in the story. No cutscenes, no important dialogue, just 15 nodes of pure action. The final node is a random, Reminiscent exclusive boss, and after that you can either choose to quit the run there or keep going infinitely.
I'm realizing that only having enemies you've seen in the story isn't really enough content. There's only one chapter, after all, so there's not going to much much diversity. I'll probably add some Reminiscent exclusive units later on.
As for progress, I've hardly done anything on this mode. I've got the enemy randomization working, and we're working on replacing the gray background found in the trailer. It's kind of bland looking. Also, notable work is being done on the first boss, Liu Griffn. I finished some of her Cubes, and I'm really proud of how they turned out!


Misc • Progress
Achievements: 20% - The ideas are done! That's about it...
UI: 50% - Most of the menus are working, but not very prettily.
Thankfully, for the achievements, everything has already been fully planned out. There's 23 total as of now, the meat of it is just implementing them and their rewards. A majority of the rewards are items and Cubes, but there's more than that, like new passives for characters or just new characters all together. I hope you'll find unlocking these achievements rewarding, some of them can be really challenging!
And the UI has a ton of progress on it already! Some of the menus could definitely use a bit of an overhaul, but at least it's working.

I'm aiming for a August release date! Though, knowing me, that's unlikely. One thing you'll come to learn is that I'm awful with dates. But still, I'll be trying my best to develop a quality product! Thank you very much for reading, and see you next month!
