- "Enemies start with -x% HP" no longer stacks. Only the highest effect is applied, up to a maximum of -25%. It won't trigger again after fleeing.
- Charm chance is now capped at a maximum of 75%.
- Increased charm penalty buildup after level 3.
- Increased chance for bosses to block doors.
- Slightly nerfed healing (reduced gain from merging, slightly lower base values, and a smaller increase from stats).
- Slightly increased enemy power level scaling.
- Limited dropped items to a maximum of 3 effects, down from 5.
- Lowered percentage value caps on ability-related item effects (reduced to 25% max, down from 85%).
- Fixed an issue with the Merge-O-Mat and Meat Grinder consuming side slots, now capped at a 40% chance.
- Fixed a crash related to the Tinkerer.
- Fixed upgrade point notification appearing unnecessarily.
- Added a "Disable audio when window is in background" setting, for everyone playing at work.
- News and updates
- Gloamvault
- b19_3: Balance Update + Smaller Fixes
Source: Steam Community (opens in a new tab)
