## New Additions
- Ancient Ruins were reworked into clearer world landmarks and can now unlock archive entries.
- Inferno progression and final boss staging were expanded with stronger arena presentation.
- Boss challenge interactions now use dedicated portals instead of placeholder summon targets.
## Important Changes
- The Inferno breach flow now uses the dedicated transition sequence instead of a cave-style handoff.
- Final boss arena hazards and player entry points are now constrained to the active combat space.
- Boss challenge prompts, names, and confirmation popups were rewritten for better readability.
- Ancient Ruins now give clearer feedback when a new archive entry is added.
## Balance Changes
- Abyssal Colossus attack reach was increased to better match its body size and encounter role.
- Colossus rupture patterns now project outward correctly instead of clustering too close to the center.
- Colossus projectile readability was improved so ranged pressure is easier to track.
- Final boss lava hazards were tightened to stay threatening without spilling outside the arena.
## Bug Fixes
- Fixed multiple Inferno final boss cases where hazards, props, or player spawns could appear outside the intended arena.
- Fixed final boss lava animations drawing in front of the player when they should read as ground effects.
- Fixed the stats overlay being covered by lower HUD elements.
- Fixed boss bar naming showing untranslated authored names in some encounters.
- Fixed the grid expansion flow exposing the Inferno tile as a normal player choice.
- Fixed several boss challenge popup layout issues, including buttons being pushed off-screen.
## UI, Presentation, and Localization
- Refined boss portal presentation and interaction prompts.
- Cleaned up boss challenge text and related encounter messaging.
- Updated in-game patch notes and release messaging for all supported languages.
- Continued improvements to encounter presentation, objective flow, and menu readability.
