Luxmithar Update v0.2.2.165
This update focuses on minimap behavior, wall-building polish, combat readability, and important bug fixes.
Highlights
- Reworked the minimap into a radar-style sweep instead of a constant full update.
- Added contact pings when the radar detects enemies or rare/special resources.
- Minimap updates now stop while the game is paused or after defeat.
- Added the new Shock Wall.
- Expanded wall visuals with additional stone wall variants.
- Improved wall placement, rotation previews, footprint alignment, and chained wall building behavior.
Combat and Visual Improvements
- Regular bullets no longer emit light.
- Projectile lighting now remains for electric or lightning-style attacks only.
- Added lightning effects to dangerous boss attacks such as the spinning wall attack.
- Added extra arc effects to the Shock Wall.
Fixes
- Fixed rotated wall preview hitboxes not matching the visual rotation.
- Fixed wall preview footprint alignment issues while building in lines.
- Fixed oversized wall placement and scaling issues on Reinforced Walls and Shock Walls.
- Fixed shadow shader/global parameter errors related to the day/night and shadow systems.
- Improved minimap performance by reducing unnecessary update work.
- Enemy armor drops have been temporarily disabled until that system is properly implemented.
