Zones
Eldham Village
- 1 new area has been unlocked to explore through!
Dungeons
When Dungeons were first introduced, they lacked the challenge and excitement we envisioned — feeling too short and not very rewarding to farm. They have now been fully reworked, and here is the full information about the new version of Dungeons!
- Dungeons have now been re-enabled
- Dungeons no longer have traps in them
- Dungeons now have way bigger layouts
- Loot now only drops from bosses in dungeons
- Dungeons now have way more monsters than before
- Dungeons now have a theme around the zone that you're in
- Dungeons now have atleast 3 bosses you need to progress through
- Dungeons now fully reset whenever you exit one of them. (only that dungeon alone, not all of them)
- Dungeons are now far more challenging than before
Cast Times
- Cast Times have been added to the game, including a cast time bar!
Balance Adjustments
With the introduction of cast times, a bunch of cooldowns has been reduced for most of the abilities, here's all of the details for it!
Knight
Heavy Slash
- Now has a 1 second cast timer
- Now takes 0.5 seconds to cast (was 0.9)
- Now has a cooldown of 2 (was 2.5)
Wizard
Fireball
- Now has an Explosion Radius of 2 (was 1.5)
Firecone
- Now has a 2 second cast timer
- Now has a cooldown of 3 (was 4)
Baton Strike
- now has a cooldown of 3 seconds (was 4)
Archer
Triple Shot
- Now has a 2 second cast timer.
- Now has a cooldown of 4 seconds (was 5)
Sticky Shot
- Now has a 2 seconds cast timer
- Now roots the target it hits for 1 second (was 2)
- Now has a cooldown of 3 seconds (was 4)
Toxic Shot
- Now has a 1 second cast timer
- Now has a cooldown of 2 seconds (was 3)
Bug Fixes
- Fixed an issue where the Respawn button wasn't working when you died
- Fixed an issue where the Fireball did 6 damage instead of the original 12
- Fixed an issue where the game was still launching in Windowed Mode
