Terradune Version 0.9: The Character Progression Overhaul Update!
Zones
- Added a bit more places to explore in Eldham village, including new quests etc
Dialogue
- Adjusted some dialogue due to them having grammar mistakes, being missleading etc
Quality Of Life
- Aiming on a gamepad now uses the right stick (was left)
Balance Changes
General:
- Starting Health increased to 50 (was 10)
- Starting mana increased to 50 (was 10)
- Dash now increases your speed for 1.5 seconds (was 2)
- You now get 30 exp per kill (was 10)
- More EXP is now required to level up
- Max level has been increased to 100 (was 20)
- Meditation now restores 5 mana/1s (was 2)
- Blessing now heals you 5 health/2s (was 2)
- Benediction now heals and restores your mana/health every 2 seconds (was 3)
- Benediction now heals you for 5 health (was 2)
- Benediction now restores 5 mana (was 2)
- Punch now does 5 damage per hit (was 1)
- Players now start with 10 Strength (was 5)
- Players now start with 10 Intellect (was 5)
- Players now start with 10 Armor (was 5)
- Players now start with 10 Magic Resistance (was 5)
- Players now start with 10 Agility (was 5)
- Players now start with 10 Luck (was 5)
Knight:
- Quick Slash now does 15 damage per hit (was 3)
- Heavy Slash now does 20 damage per hit (was 6)
- Heavy Slash now takes 0.5 seconds to cast (was 0.7)
- Heavy Slash now stuns the enemy for 2 seconsd (was 1)
- Heavy Slash now has a cooldown of 3 seconds (was 2)
- Berserk now has a cooldown of 30 (was 60)
- Berserk now costs 10 mana to use (was 2)
Wizard:
- Fireball now does 15 damage per hit (was 3)
- Fireball now costs 5 mana to cast (was 0)
- Firecone now does 10 damage per fireball (was 5)
- Firecone now costs 8 mana to cast (was 2)
- Firecone now has a cooldown of 3 seconds (was 2)
- Baton Strike now stuns the enemy for 1.5 seconds (was 1)
- Baton Strike now does 6 damage (was 4)
- Baton Strike now has a cooldown of 2 seconds (was 1)
Archer:
- Quick Shot now does 15 damage per hit (was 4)
- Triple Arrow now does 10 damage per arrow (was 6)
- Triple Arrow now costs 5 mana to cast (was 1)
- Triple Arrow now has a cooldown of 3 (was 5)
- Toxic Shot now does 8 damage (was 3)
- Toxic Shot's Poison now lasts for 6 seconds (was 5)
- Toxic Shot's Poison now does 5 damage per tick (was 2)
- Toxic Shot now costs 5 mana to use (was 1)
- Toxic Shot now has a cooldown of 3 (was 1)
- Slow Shot now does 5 damage (was 3)
- Slow Shot now slows enemies for 5 seconds (was 2)
- Slow Shot now makes the enemy move 0.5x their original speed (was 0,8)
- Slow Shot now costs 5 mana to use (was 1)
- Slow Shot now has a cooldown of 3 seconds (was 1)
- Sticky Shot now does 7 damage per arrow (was 5)
- Sticky shot now costs 5 mana to use (was 1)
Enemies:
- All enemies has been buffed, it would be way too much to list here tho
Bug Fixes
- Fixed an issue where some animations weren't working
- Fixed an issue where monsters wouldn't use certain abilities even tho they were assigned to do so
- Fixed an issue where the game would not close properly even after closing the game
This build is set to release in a couple of days.
