⚙️ **Patch 3.45 – Lag Reduction & System Improvements** ⚙️
This patch focuses heavily on reducing **end-game lag**, while laying the groundwork for exciting future features like **Item Set Bonuses**. Several performance tweaks and balance updates have been made to improve gameplay flow in high-level progression.
🛠️ **Performance & Gameplay Improvements**
-- Reduced end-game lag with **adjustments to loot processing**, **player stat calculations**, and **inventory limits** (max 10 items looted per enemy).
-- Player **level-up behavior has been optimized** to resolve all level-ups instantly before continuing enemy spawns.
-- Stat calculation updates aim to improve **game responsiveness in later stages**.
-- Soft-cap added to experience gain to temporarily address an exploit (a permanent solution is in the works).
🔄 **Mechanics & Quality-of-Life Changes**
-- Added **Golden Skulls per second/minute/hour** display to the game screen.
-- Implemented **partial crit chance overflow**: any crit chance above your class max is now partially converted into crit damage.
-- The **Succubus' flying head** companion now resets its attack timer when an enemy dies, just like the player.
-- **Dark Benediction** no longer refreshes its timer if already active, but will **now update its bonus values** if the newly triggered effect has higher damage/health modifiers.
🧪 **Coming Soon**
-- Inventory screen updated in preparation for the **Item Set Bonus system**, coming in a future patch!
🧠 **Developer’s Note**
Patch 3.45 was all about improving performance, especially in long or idle-heavy late-game runs. If you continue to experience lag or odd behavior after this update, **please report it directly** so we can keep optimizing!
