Looters!
Season 1 has ended and we now usher in an exciting Season 2, where the highlight of this season is, of course, LOOT! Season 2 will run until May 31st, 2025. The season begins with a large handful of major updates, and will be followed by a patch each week adding to the season theme. Below is a list of what to expect for changes as of today.
🔥
**Season 2 Begins!**
• Season 1's Fire/Ice Potency Bonus has been removed.
• **Season 2 is live!** Theme: **LOOT** — enjoy **enhanced items** and **double treasure chest drops**!
• Season 1 rewards will populate based on leaderboard standings. If missing, try saving, exiting to the main menu, and reloading.
🔧
**Core System Updates**
• Saves from prior seasons are now compatible (Hardcore deaths still permanent).
• Added **in-game timer** to track time since the last reset.
• Golden Skull minimum fuse amount will now grow **10% per reset**, with a cap of +100 (to prevent extreme late-game scaling).
• Dying no longer causes a **Golden Skull penalty**.
• XP needed per level has been **slightly increased** for better balance.
🛡️
**Inventory, Salvage, and Fusion**
• Expanded **Save Special Items** options in the Salvage menu — now select specific types to save!
• **New "Salvage +1000" button** for setting Item Power thresholds faster.
• Added **"Salvage All" button** for post-loot cleanup.
• **Fusion upgrades**:
- Bleed Chance cost increased to **20 fusion points** per level (was 10).
- Fusion Damage bonus now also boosts **Reflect Damage**.
🗡️
**Combat & Gameplay Features**
• Players can now **spawn bosses** using the **'B' hotkey**!
• Players can now **equip items** in Inventory using the **'E' key**!
• Health Potions now **cleanse status effects** (Stun, Burn, Bleed).
• **Medusa's Stun** reduced from 3s to 1.5s duration.
• **Ungodly Foe** challenges now **stack** — the Challenge icon will show how many remain!
• After a successful **Flee**, enemy spawn time is slowed to 10 seconds.
🐲
**Classes and Character Adjustments**
• **Full class rework**:
- Smaller attack speed variances.
- Fewer stats per level.
- Other minor adjustments for balance.
• **Necromancer's floating skull** spawn rate increased from 2.5% → **5%**.
• **Rogue and Golden Rogue** special effects updated: now grant **+50% Surprise Element** potency.
• Reminder: **Kitsune and Mimic** are now **permanently unlocked** once earned!
📦
**Loot and Treasure Changes**
• Salvage Parts/Gems now scale better:
- Loot Goblins based on their Challenge Rating.
- Treasure Chests based on your Hero level.
• **Luck bonuses now affect salvage rewards**.
• **Treasure Chests spawn in more varied locations** across the screen!
🖱️
**UI, Settings, and Miscellaneous**
• Auto-Use Potions description corrected in the Settings menu.
• New **Fusion reset buttons** for specific fusion upgrades!
• Changed appearance of **notification messages** (still under testing).
• Added new setting to toggle **notification/battle text visibility**.
• Clicking the **Class Icon** in-game now opens the Classes screen.
🗺️
**New Content**
• 🗻 **New Map: Abyssal Peak** — explore the depths!
• Artifact bonuses **reworked**: some artifacts now have new effects and recalculated stats — time to experiment!
🛡️
**New Feature: Tokens!**
• As your hero levels up during a fusion, you'll now discover **Tokens**.
• Tokens provide bonus effects during that run — allowing for **on-the-fly build customization**!
• **Tokens reset** after every Fusion.
🖋️
**Other Important Updates**
• Major adjustments made to **non-artifact item power** for overall balance.
• **Fallen Angel's Dark Benediction** ability effectiveness significantly reduced.
• **Fixed a critical bug**: Last Challenge Rating no longer carries over after fusing (fixes sudden deaths).
💬
**Reminder:**
• Hardcore Mode still plays by its own rules — **death is permanent**.
• The Kitsune and Mimic are your first true **permanent unlock classes** — no need to re-earn them!
🏆
**Thanks for playing and providing amazing feedback!**
• These changes aim to **increase depth, customization, and item importance** while preparing the game for future seasonal content and bigger challenges.
• As always, keep the ideas, bug reports, and awesome moments coming — the next adventure is just getting started! 🚀
