Hello Looters!
Our first major post-launch patch is live. Here are the details:
Patch Notes – Major Update! 🎉
🔹 Exploit Prevention & Player Notifications
---Players flagged as exploiters will now receive an in-game message notifying them.
🔹 UI & Quality of Life Improvements
---Help menu updated → Now clarifies that players will lose salvage parts, gems, and golden skulls upon death.
---Player Statistics button updated → Clicking it now opens a scrollable window displaying stats in a linear format. This change allows room for future detailed stats.
---Class Selection UI improved → More clarity on class specials. Also, a hoverable info icon has been added in-game.
🔹 Gameplay Adjustments
---Angel’s Revive chance reduced to 25%.
---Dexterity tooltip corrected → No longer affects Defense calculations.
---Strength tooltip corrected → Now clarifies that it does affect Defense.
🔹 New Features & Fixes
---New setting: Players can now toggle auto-return to their previous map/challenge rating/spawn speed after killing a boss.
---Auto-Use Potion Toggle added in-game.
---Golden Skull drop chance now displayed in enemy information.
---Golden Skull drop rates corrected → A bug caused them to drop at an extremely reduced rate. Drop chances have been adjusted and will be monitored.
---Salvage Parts & Gems icons added to the game screen.
---Player Game Settings now saved separately from game save files. Settings will now load automatically with the Main Menu.
---Leaderboard screen now defaults to Normal or Hardcore mode, depending on the player’s active game mode.
🔹 New Content & Enhancements
🚀 ---New class unlocked! Find and open 1,000 treasure chests to unlock it.
🎁 ---Random Treasure Chests! After defeating enemies, players will now have a small chance to find a treasure chest. Be quick! They disappear after a short time. Click it to claim its rewards.
---XP gain increased as players progress through maps.
---Freeze Duration for Ice Element increased by 50% per level.
---Element Imbuing Cost reduced slightly.
---Artifact Salvaging now guarantees at least 1 of each artifact piece.
---Health Potion Auto-Use setting added → Players can choose when potions activate (10%–90% HP).
🔹 Economy & Loot Adjustments
---Items looted can now roll higher levels relative to Challenge Rating, especially on Map 2+.
---Enemy HP scaling between Map 1 and Map 2 reduced by 50% to smooth out difficulty.
---Golden Skull drop rate increased & Normal mode death penalty reduced:
---Salvage Parts loss: 50% → 25%
---Gems loss: 50% → 25%
---Golden Skull loss: 30% → 10%
🔹 Other Fixes & Adjustments
---Auto-Lock Boss Loot setting added (Defaults to ON).
---Radiant Chalice, Book of Elements, & Pygmy Head Forge costs reduced.
---Inventory Sorting settings now save/load properly with game data.
---Combat text is now color-coded based on damage type.
---Item base power slightly increased across all rarities.
---Font size updated → Most fonts are now 12pt+ for better readability.
---Mute/Unmute settings fixed → Now restores previously saved sound settings when unmuting.
---Chance to find artifact pieces increased by 33%.
⚔️ Happy looting! 💎🔥
Thanks,
