Hello everyone!
We’ve just released a small update focused on fixing minor issues and improving overall stability and polish.
🔧 Fixes & Improvements
Added some missing vibrations.
Added full haptic support for the DualSense controller.
Enemy shadows now correctly appear on the ground.
Music volume is now set to 50% by default.
Batteries in the shoes store now activate the power cables they are connected to.
Fixed several UI elements on Steam Deck.
Fixed a puzzle in the Mas Del Pla chicken coop where it was possible to obtain the battery without defeating all enemies.
Fixed an issue where the player could be launched forward when climbing up to fight Mecagallo if standing too close to the back wall.
Added sound effects to metal platforms.
Fixed an issue where certain objects, such as the shell game boxes or moving platforms in the shoe store, would duplicate infinitely after dying or fast traveling.
Fixed an issue that could leave one of the shoes store puzzles incomplete and impossible to solve when resuming the game.
Updated the load and save order to prevent data from being overwritten if a process did not complete correctly.
Levitating objects now load properly, activating their respective slots and events to correctly restore the game state.
The active dialogue indicator in Plaza De La Villa now reloads and updates correctly when dialogues change.
Plaza De La Villa now reloads correctly when exiting a level after Mas Del Pla; returning to the main menu is no longer required.
Fixed an issue that could cause animation errors when interacting too quickly with platforms or when loading a new area.
The dragon in the toy store now roars correctly when attempting to free the princess.
The initial audio fade now lasts slightly longer to properly match the camera fade.
Adjusted several lights in the shoe store so they no longer turn off when the camera moves away.
Adjusted a rope in the barbershop where the player could get stuck.
Fixed several collision issues in the shoe store, workshop, and barbershop that could cause the player to fall into the void.
Fixed an area in the shoe store that caused indefinite controller vibration.
Fixed a Catalan text that was displayed incorrectly on the story pages.
Fixed a fast travel text that incorrectly displayed a level name.
Fixed the skip widget, which displayed truncated text in some languages.
The exit popup now displays centered text correctly.
Adjusted a light in the shoe store to make the side quest more intuitive to complete.
Fixed the particle effect for the “Volcans” melody.
Fixed a nullptr error on the platforms that transport the player through the shoe store.
Fixed the hook travel particle on PC: the shader now displays correctly, and on consoles it is no longer necessary to reactivate the melody to visualize an already unlocked path.
Hook particles now remain permanently active after being activated by playing the song.
When fast traveling, the last used puff is now saved correctly.
If saving at a puff fails, the character will automatically stand up to prevent a soft lock, indicated by a red flash.
Fast travel no longer stops the music.
Malafil’s music in the toy store no longer stops when the player dies and retries the fight, or when returning after defeating her via fast travel.
Boss lock-on targets no longer disappear during attacks when the player jumps.
Pausing or opening the inventory during the final battle is no longer possible to prevent desynchronization between the song and attacks.
The character now correctly plays the damage sound effect when hit by objects that do not cause knockback.
Fixed an issue where levitating objects could be stacked in certain contexts.
Added cutscenes to side quests to make them clearer and easier to complete.
Expanded the enemy lock-on range so targets are not lost as quickly when moving away to dodge attacks.
The game now saves when collecting each story page.
The achievement for completing all collectibles (PS5 Platinum) now only unlocks if the Village Square collectibles have also been obtained.
The final page now only unlocks after collecting all collectibles, including those in the square.
It is no longer possible to spam the back button during the credits, which caused infinite flickering.
Resetting to default or discarding changes in a settings tab now only affects that specific tab.
We’ll continue monitoring feedback and working on future improvements.
Thanks for playing and for supporting the game 💙
JanduSoft Team