
Do you like unique playstyles? I do!
This update is going to give you a couple hours of variety!
-Changes-
Characters now have unique 'powers' - Turbo is exclusive to the Fighter!
Chemist Changes: Power: Shatter -> prematurely detonate shards that are embedded in enemies, dealing damage on a per-shard basis. Ability: Catalyze -> Empower every single equipped weapon type to embed shards into enemies, allowing for massive combinations.
Vampire Changes: Power: Aura of Decay -> Emit an aura that progressively reduces enemy armor, deals damage, and spawns healing orbs that home in on you. Ability: Ascension -> Ascend to a true vampiristic form, gaining massive stat bonuses and rapidly regenerate health.
Mage Changes: Power: Time Warp -> Slow the actions of all enemies by 40% while active, allowing for quick decisions to be made even faster. Ability: Singularity -> Release a dying star that rapidly ejects stars which home in onto enemies, dealing massive stacking damage.
World Guardian Fights: Fight introductions have been made faster, less visually disruptive, and some dialogue has been changed. Post-fight also automatically transitions to the next planet.
Sound Effects: Main Menu SFX, Ability Use, Power-ups, Weapons, Deaths, and Pop-ups all have new sound effects added for.. sensational vibes.
Tutorial tweaks: Enemies now spawn in droves when "Use your ability" tutorial step occurs, allowing for more engagement when understanding the importance of abilities.
Power-Ups: Collecting multiple of the same power-ups will now stack their effects, and extend their bonuses by an equal amount of the new power-up.
Visuals: New sprites have been drawn for weapons, abilities, powers, menu items, pause screens, planet transitions and world guardian fights!
Back-end: Bullets, Players, and Enemy Damage code have all been overhauled to allow for significantly more variety in interaction. -> This means new characters, new weapon types, and new enemy variety is much faster to program.
