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In Exilium Updates 1.61 - 1.63

Alright! Update 1.63 is here. The most common criticism of the game so far has been the frequency of loot drops. I initially wanted drops to be rather sparse, but it really seems like that turns off a major player demographic of the game! And I don’t want that! so I upped the drop rate :) Not too much to clutter up the game with junk or to make loot the focus (because it should be exploration), but enough so that players who really want to go out “treasure hunting”, won’t have to wait as long to get paid off.

With that, I have also changed around which enemies drop what. I made all ‘main bosses’ drop the complete set of rare items so hopefully more players will be finding them! (because there really are some cool and unique items, but I fear they are so rare that only a very small portion of players will ever find one) So that has been remedied! To support these changes I have also added a page to the game’s website that lists all the enemies and which items they drop. You can check out the full drop list here: http://www.exiliumgame.com/droplist.html

Furthermore, I have changed the way some skills work, mainly the “Blessed” and “Cursed” skills and fixed all bugs that have been reported (menu hot keys not working - energy damage bonuses not working - occasionally being able to walk through gates)

I hope these changes meet players well, enjoy!

- Gabe