It's been a couple months since the last major update, and the game's been getting busier in a lot of important ways. This update is focused on making the world easier to read and more interactive, while continuing to add necessary features into the world. Routes, units, resources, terrain, rivals, forts, and buildings are all starting to communicate more clearly with the player.
Routes are now in motion. Units can move along routes, making the connections between towns, resources, forts, and the wider map feel more useful during play. Rival units have also become smarter in combat: they now try to take better positions, including seeking higher ground when they can. This makes movement and terrain matter more, especially when conflict starts forming around the edges of your settlement.

The map itself has also gotten a visual and systemic pass. Fishing is now in, giving shoreline and water-adjacent settlements more purpose. Herds and sheep have been upgraded, making animal resources feel clearer and more useful. The terrain has also had a major glow-up, with more natural grasses and ground cover helping the world feel less empty between towns, fields, routes, and resources.
There are also new Events and Encounters beginning to appear across the world. These are early, but they are an important step toward making the map feel less passive and more responsive over time. Alongside that, hover and selection behavior has been improved across nearly every part of play: people, buildings, forts, towns, units, farm fields, and resources now have clearer effects and more intuitive menus. There is still a lot to build, but this update makes the game much easier to understand, nicer to look at, and more interesting to move through.
