Dear Sect Leaders,
This update improves right-click crafting, Sect War victory conditions, character pathfinding, and late-game hauling performance, and fixes the Antivenom trait.
We would first like to address the stuttering and unexpected game exits some players have encountered. We have investigated a number of possibilities, and some cases may be related to certain mods. If you experience these issues, please check your enabled mods first.
We also want to share that version 1.2 is planned for release at the end of next month. Compared with version 1.1, it will bring some new gameplay experiences, but will not be as large in scope. We will soon enter an intensive development period and share development updates from time to time.
Full Patch Notes
【Bug Fixes】
Fixed an issue where the Antivenom trait did not grant Poison Resistance.
Addressed a potential stall during right-click crafting and added a check for resource availability.
【Gameplay and Performance Improvements】
In Sect Wars, defending players can now win by capturing the attacking side's carriage without waiting for the defense timer to expire.
Long-duration actions initiated by right-click, including crafting, can now be interrupted for sleep or meals and will resume afterward.
Improved character pathfinding to reduce instances of characters teleporting.
Optimized character hauling logic to reduce late-game stuttering caused by disciples repeatedly searching for supplies to transport after large stockpiles have accumulated.
