Dear Sect Masters,
We have been continuously receiving your feedback, for which we are very grateful – many suggestions are excellent. We have also received a lot of criticism, and we have turned this criticism into motivation for updates, encouraging ourselves to continuously improve and enrich the game. We will also keep updating. Today, we have optimized the save loading speed, hoping to reduce some loading time. We will continue to roll out such optimizations, including fixes for lag issues! The issue of trembling tamed animals will be fixed in an update tomorrow after testing is completed.
Regarding the future update content mentioned by players, we plan to release the update schedule next week. Frankly speaking, we already had the update schedule ready before its intended release, but the launch was delayed due to more optimization and bug-fixing issues that needed to be addressed. Fortunately, we have received many great suggestions from players for future new content, which will further guide the direction of our future updates.
We will continue to collect your feedback.
Feedback
Today's Update
[Bug Fixes]
Fixed some bugs that might cause disciples to appear nude.
Fixed the bug where characters repeatedly pick up items.
Fixed the issue where characters might get stuck by antlers while carrying objects.
Fixed the Stellar Forge technology to correctly unlock Tier 1 weapon forging.
Fixed the issue where Wonder Buffs are displayed repeatedly.
Fixed the loss of translated text in multiple languages.
Fixed the bug where the swing might block disciples.
Fixed the issue where hidden walls become visible after doors/windows are deconsctructed.
[Optimization & Improvements]
Optimized save loading speed.
Optimized foundation leveling to align with the highest surrounding foundation (we will continue to update foundation-related issues, such as foundation replacement mentioned by everyone).
Adjusted the spawn positions of products from weaving, book-making, and food production, as well as the spawn positions of looted items, to prevent materials and characters from getting stuck.
Added the option to destroy unactivated automatons.
Added a new set of hat icon graphics.
Adjusted the traits of some newly recruited disciples.
Removed duplicate hats during character creation.
Added new background battle music for the Martial Arts Tournament.
Replaced the Lion's Roar Skill ICON.
Reduced the yield of planted crops, while also reducing the consumption quantity of corresponding products required in crafting recipes.
Disciples will no longer randomly discard trash.
Removed the "Any" type from the schedule.
Adjusted the stack limit of animal food and slightly increased the serving size of Level 1 animal food.
