Dear Sect Leaders, sorry to keep you waiting.
All issues you reported are marked as **Critical & Urgent**. Due to the heavy workload, the update has been slightly delayed. Thank you for your understanding.
Besides, as we have a large number of daily updates and fixes that require urgent attention, it is difficult to conduct full testing before pushing to the live branch. Therefore, we cannot switch to a beta version for thorough testing before official release. We apologize for this. Once this build is stable, we will prioritize releasing updates to the test branch first before rolling out to the main branch.
Today's updates are as follows:
[Bug Fixes]
Fixed the issue where resources would fall underground or float after demolishing buildings.
Added a prompt for when puppets reach the activation limit.
Removed redundant weapon technology research.
Added read/unread indicators for books and clarified the reason for unreadable books.
Optimized the steamer recipe and behavior logic.
Fixed the incorrect recalculation of the power grid after demolishing power buildings.
Fixed the issue where the power grid displayed in the Power Transmission Tower interface included incorrect buildings.
Fixed the issue where the adjustable range for health display distance in settings was too small.
Fixed the issue where health display distance settings did not take effect immediately after adjustment.
Fixed the issue where controlled characters did not trigger combat passives after entering combat.
Fixed the issue where old equipment was not unequipped when equipping purchased items from the Treasure Pavilion.
Fixed the bug where the "Forbid use" button did not work.
Updated the icon for the copy function.
Greatly reduced the vision range of worker puppets and removed their ability to attack wild monsters.
Adjusted healing priority to prevent getting stuck from mutual healing.
Modified the swing animation.
Fixed the bug where construction was not performed under special circumstances.
Fixed the bug where players could not enter buildings when the foundation was too high.
Adjusted the drops and breeding speed of some animals on the map.
Adult tigers and wolves can now be knocked down and tamed; they can be summoned and controlled after recovering from the knocked-down state.
Fixed the issue where the recruitable character "Jiese" could not be recruited via dialogue.
Increased the strength of early dungeon monsters.
Added hotkeys for box-selecting to cancel construction and demolish buildings.
Fixed the bug where the disciple list display was missing.
Fixed the issue where "Hibernate" did not work properly.
Fixed the error where "Siphoning" granted infinite True Qi.
Adjusted "Blackglaze Gourd" and "Bamboo Slip" to grant maximum attack bonus instead of minimum attack bonus.
