Dear Sect Leaders, sorry to keep you waiting.
All issues you reported are marked as **Critical & Urgent**. Due to the heavy workload, the update has been slightly delayed. Thank you for your understanding.
Besides, as we have a large number of daily updates and fixes that require urgent attention, it is difficult to conduct full testing before pushing to the live branch. Therefore, we cannot switch to a beta version for thorough testing before official release. We apologize for this. Once this build is stable, we will prioritize releasing updates to the test branch first before rolling out to the main branch.
Today's updates are as follows:
Bug Fixes
Fixed the issue where data remained after expelling a disciple (Sect → Personnel Structure displayed blank blocks; old saves require expelling again)
Fixed an issue where characters might be inexplicably Drafted after exiting a dungeon and tournament.
Fixed the issue where martial arts manuals could not be unchecked in storage buildings
Fixed the issue where breakthrough became unavailable if the selected room was inaccessible
Fixed the issue where energy buildings could not reconnect if they entered another building's connection range during movement and were placed outside the range
Fixed the issue with certain rooms not being recognized
Fixed the issue where Outer World sect Reputation stacked abnormally.
Fixed the issue where two identical disciples could be recruited simultaneously after the sect reached Level 2
Fixed storage control errors and missing statistics caused by item categorization
Fixed abnormal animal aging; animals now age normally
Optimized ground item drop detection to prevent items from falling below foundations and partially resolve floating items
Fixed the issue where **Wrath** and **Bulwark** did not function properly
Fixed the bug where automaton names could not be modified
Fixed building requirements for Veilblade Pavilion and Ironbody Dojo
Fixed the issue where name changes for dungeons and tournament did not take effect
Fixed door blocking caused by oversized collision boxes
Optimized breakthrough cancellation logic and fixed breakthrough freezes
Fix model changed after renaming
Optimization
Added function to cancel carrying goods by left-clicking on them while being transported on Post Station.
Revised job type descriptions to better reflect actual conditions.
Increased priority of looting corpses.
Adjusted building category of Accessory Workbench; its priority can now be modified under Crafting Facilities.
Enhanced carrying capacity and movement speed of Gearwing.
Greatly increased attack power of Zhuge Crossbow.
Added box selection for selecting and activating automatons.
Expanded damage range of Sword Rain.
Optimized room position selection during breakthrough.
Improved resource return logic after deconstructing buildings and merging identical items within range to reduce manual labor.
Cultivation can only start when Insight Value > 20% and stops at 80%.
Adjusted background categories for gold and orange gear.
Removed inedible Adept Elixir.
Extended corpse decay time for all NPCs to facilitate capturing enemy disciples.
Updated Wooden Bed tech description: unlocks Wooden Bed and Single Bed furniture.
Updated Large Wine Jar furniture and corresponding technology.
Removed Copper Ingots and Raw Poultry Meat from daily task requirements.
Changed Elixir reward to Minor Restoration Elixir in task rewards.
Adjusted talent bonuses for Steelbone and Husk.
Added distinct stat bonuses for Marshal skill.
Modified effects of SwordWill, BowWill, Spear Will to Piercing, Blunt, Slashing damage bonuses respectively.
Replaced Life Skill Level random affixes on gear with corresponding Life Skill EXP bonuses.
Adjusted shopping discount from Diplomacy skill.
Removed random Charm stats from weapons and armor (preparation for Marriage System).
Added/updated icons and models for some materials, e.g. rabbit fur.
Daily Quest: Military Supplies – changed required Apricot Fruit to Pumpkin.
Added tech unlock for Large Wine Jar ornament and updated its model and icon.
Quest: Three-Bout Pact [1] – reward changed to Spirit-Tying Chain.
