This game needed an art upgrade. Here it is:

It's not completely done yet, but this is going to be the new style. I'll update the store page to match it soon.
Also in the image: me (Blue) losing to my own AI. I'm continuing to look for AI strategies that are both challenging and fun. What approach is most effective in the different stages of the game? Is it fun if the AI tries to spoil your strategies? And if not, how can the AI deal with the player trying to spoil its' strategy?
Optimization is also becoming an issue. Late in the game, the AI takes an annoyingly long time to make moves.
With all this in mind, I had to delay the demo. I planned it for May, but it will now come out a few months later.
- Ramón
