Hey everyone, I'm the sole developer of Mining Company and we're coming up on the release here in about a month or so. I've been working literally night and day to create this fun multiplayer game for you all to enjoy, and I couldn't be more exited! The idea is it's Lethal Company meets Minecraft and it's coming together better than even I expected.
The mechanics and webcode are quite polished at this point, I spent about a month just polishing them alone. So from a gameplay experience it's super smooth on the level of Phasmophobia and Lethal Company. Just like those games, I've built in a client-authoritative movement system which greatly reduces lag because moving doesn't require the server's permission. And anyone can easily host their own game with 1-4 players, there is no central hosting service that the game depends on. And you can use the in-game interface to browse public servers or invite your steam friends easily to your private game. Hosting a game and inviting and joining takes a total of about 5 seconds.
There's also cool proximity chat that takes the environment in to account. It's not just distance based, it can be blocked by walls and higher frequencies fade faster, just like in real air as distance increases. Also each asteroid has a day/night cycle, and the monsters come out at night. The shadow monsters only move when you aren't looking at them. The ball lightning will zap you and slow you down. As of yesterday they will even begin destroying the mine!
Just recently I added a system where there are stock market booms on distant asteroids, but usually they're far enough to require the fuel tank upgrade to get to them in time. I also added a new bonus where each mine generates a gold block that's instantly worth 1000q when mined. And asteroids can now slowly get "mined out" if you revisit the same asteroid too much.
Right now I'm working on improving the graphics and models. The screenshots and trailers will be updated in the coming weeks with the improved enemy models and animations, improved texturing, and other visual improvements now that the gameplay is mostly ironed out. Also a new logo from a professional artist will be coming soon.
Anyway, I don't have a youtube channel or anything, so I just wanted post a little explanation here about the game and its development.
Let me know if you have any questions or suggestions for the game, and I would appreciate it from the bottom of my heart if you would wishlist Mining Company! Cheers!