Patch 0.1.3 is now live.
This update focuses on improving the new player experience, making ritual progression clearer, fixing several issues, and improving overall polish and performance.
Thank you for all the feedback and bug reports. They help us improve Devil of the Plague with every update.
New Features
• Added a new in-game guideline tutorial system that guides players step by step through the objectives leading up to the first ritual on each map
• Added additional instructional texts and visual effects in the Dungeon map to better explain ritual progression
• The Castle map's key spawn locations have been fully transitioned to a seed based randomization system, creating a different progression route on each playthrough
Bug Fixes
• Fixed an issue on the Castle map where dropped items could disappear under certain conditions
• Fixed an issue where the UE logo was displayed as the game icon. The correct game icon is now properly shown
Improvements
• Improved various UI visuals and overall interface polish
• Items on the scale in the Egypt map can now be picked up instantly instead of requiring a long interaction
• Enhanced text readability across multiple menus and gameplay prompts
• General UI layout adjustments and refinements
• Improved translations and localization quality across supported languages
• Reduced boss difficulty in Normal Mode for a smoother gameplay experience
• Adjusted the Lantern's light behavior during its attack state
• Improved the visual appearance of the lower floor Warden character during hunt state in the Dungeon map
• Improved boss visuals during hunt state across all maps
Optimization
• Applied texture optimizations to the Egypt map
• Improved overall FPS performance and map stability
We’ll continue improving Devil of the Plague with future updates and polish improvements.
Devil of the Plague Dev Team
SoulByte Games
