The main changes in the December update affected the Shadow models—I wanted to complicate and unify the faction's design before adding new missions with them.
The essence of this faction is that the Shadow imitates other objects, recreating them from its organic material (formed in the form of tentacles), combining it with armored inorganic inserts.
The update also includes minor tweaks based on player feedback.
Changelog:
Added the ability to assign control groups
Camera position reset now respects user camera settings
Added a camera position reset button
Game, music, interface, and dialog sounds now have different volume settings
Added interior corner models in underground complexes (previously, a narrow gap remained in their place)
Added a Shadow surface material to the terrain, displayed near stationary Shadow objects
Updated Shadow rifleman model
Updated Shadow APC model
Updated Shadow trooper model
Updated Shadow dropship models (with exhaust VFX)
Updated Shadow turret, barricade, and pylon models
Updated Shadow spaceship model
