Small update
New camera behaviour (changed rotation pivot) Engine version update (Godot 4.7.1) Laboratory achievements fix

Developer posts and news about this game.

New camera behaviour (changed rotation pivot) Engine version update (Godot 4.7.1) Laboratory achievements fix

Achievements fix Godot version update

The engine has been updated to Godot 4.6 Fixed Sabotage mission text

A new mission "Shadows of the Past" has been added. Russian voiceover has been added, and a custom combination of text and audio languages can now be selected. Decorative items have been added to Expedition camps. Shotgun mechanics have been changed (cone area damage). Bug fixe

Changelog: The mechanics for enemy spawns from spawn points have been adjusted (enemies attack in a group). Unit widgets have been updated. A minimalist widget has been added, with the full version now shown on mouse hover and during status changes. The unit's name appears under

The main changes in the December update affected the Shadow models—I wanted to complicate and unify the faction's design before adding new missions with them. The essence of this faction is that the Shadow imitates other objects, recreating them from its organic material (formed

The November game update contains numerous changes across a wide range of gameplay aspects. First, I removed equipment levels, then adjusted the missions where scientists studied crystals—I wanted crystals to remain only in missions where they could be mined. Then I moved on to i

The game has been updated to the latest version of the engine, released on September 18th - Godot 4.5. The models of astronauts (scientists, crew members, and military personnel) have been updated. The models are now more detailed and use unique textures rather than a common text

The main change in this first major post-release update is a new user interface style based on player feedback. Various minor fixes have also been made to improve gameplay.

Added support for Direct3D 12 as an alternative to Vulkan (for AMD graphics cards with latest drivers)

Today, the game Expedition: Shadow World was released. The game has a full story campaign, in which a small group of troopers will face an unknown threat on an alien world. The demo version with the first act of the game is still available for download, it has common saves with t

Over the past few weeks, changes have been made to a variety of aspects of the game - mechanics have been changed and simplified, balance has been adjusted, bugs have been fixed, and graphics have been improved. Here are some of them: New starting mission A prologue has been adde

At the moment, all the content planned for the full version is ready - all 22 missions, which make up the game's 3 acts. But as work on the game progresses, the first act available in the demo version also changes. From bug fixes, AI improvements, and model updates to the additio

While the bulk of the work is being done on Acts 2 and Act 3, the demo is also getting an update. The most significant changes are to the in-game camera and environment, as well as key character models.

Godot 4.4 was released, so I moved the project on it. Meanwhile I made many polishing touches for the gameplay - damage area indicators, trajectories, AI navigation updates, animations etc. Current version of the demo also contains fully reworked 1st mission of the Act 2 with new