- New audio system: sounds loop better, move around better, and can shift in volume and pitch. (Note to modders: this means you have to update how sounds for engines and Suspendium chambers are specified, sorry.)
- Reworked the way modules catch fire. Small arms are no longer much better at causing fires than big ones.
- Reworked the way fire spreads. Fire is now much more likely to spread between modules that are connected by a door.
- More messages pop up in the bottom left to inform you of various things like incoming torpedoes and fog.
- Added option for fullscreen window mode in the resolution settings.
- Button for disabling all mods at once.
- Dragon fire arc increased from 60 to 90 degrees.
- Heavy cannon reload time decreased from 8 to 6 seconds.
- Collisions between big ships do more damage.
- Night is a bit less dark yet.
- Saved combats now store the mods the combat used. Opening a combat will load in the correct mods.
- Brigands and mad scientists no longer spawn in road-less nest locations.
- Fixed some crashes and improved some minor GUI stuff.
- There are now instructions in the install directory for running your own multiplayer server.
- News and updates
- Airships: Conquer the Skies
- Version 9.1.1
Source: Steam Community (opens in a new tab)
