Airships: Conquer the Skies

David Stark

Released
Aug 16, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.2.14.1

    Fixed a crash when playing conquest multiplayer via LAN.

  2. Developer post

    Water!

    Experienced players of the game will know that when you intercept an enemy fleet above water, a strange thing happens: an island suddenly appears underneath the warring airships during combat mode. Well, no more! I have finally added bodies of water to Airships combat. Now, to be

  3. Developer post

    Version 1.2.13.1 - Hotfix

    Fixed a crash bug in LAN conquest games introduced in the last version. Sorry about that.

  4. Developer post

    Version 1.2.13

    Changes, New Features and Balancing Newly started or resumed multiplayer conquest games are now paused so you can have a look around before time starts ticking. Option to allow multiplayer conquest to be paused by any one player. Sponson clip increased from 1 to 2, and light spon

  5. Developer post

    Version 1.2.12.1 HOTFIX

    Fixed a bug that made the game crash from ultimatums. Really sorry about that! It should work again now.

  6. Developer post

    Version 1.2.12: Heraldry, Fixes, Modding

    New Stuff Four new geometric heraldic charges: Mascle, Rustre, Triangle, and Fret The Fret charge gives you trade income from defensive pacts and alliances. Two new heraldry layouts: Counterchanged per Fess and Counterchanged Quarterly Fixes and Changes The book charge now gives

  7. Developer post

    Version 1.2.11

    New Stuff You can now paint legs, wheels, tentacles, guided missile launcher domes, and almost all weapon barrels. Four new ship design sets for Worm Cultist empires. New weapon: Bombardment Turret: Rapidly fires heavy bombard shots but with a restricted downwards firing arc. New

  8. Developer post

    Version 1.2.10.1

    The inevitable hotfix the day after a major feature release. Fixes a crash caused by a spy action trying to create a new empire.

  9. Developer post

    Empire Co-Op & PvP Fest

    Airships: Conquer the Skies is part of the PvP Games Fest this week. To celebrate, I've been working on a new feature that uh exactly isn't PvP: a new co-op mode for conquest! In this new mode, Empire Co-op, multiple players can control the same empire. They can all give orders s

  10. Developer post

    Version 1.2.9.6

    Fixed another bug relating to loading ships from mods. Your mod list settings may have changed due to this.

  11. Developer post

    Version 1.2.9.4

    After several months of poking away at things, here's a large bugfix update, plus some new features for modders: Changes / Features Unilaterally cancelling receiving tribute now costs you reputation. Per-ship AI control button. Removed Vlambeer Mode in the settings because I need

  12. Developer post

    Version 1.2.9.3

    Fixed a major cause of desyncs! Game setup now remembers hero and incident settings. Guardian sprites summoned by heroes now go home again after a while. You no longer get incidents that can spawn heroes when heroes are turned off. Saved games that use Cataclystic Expansion are n

  13. Developer post
  14. Developer post
  15. Developer post

    Version 1.2.9 - New Heraldry, Boarding & Hero Fixes

    Boarding Ongoing boarding combats are now auto-resolved when one side leaves/surrenders a combat. You are warned when you are likely to lose ships this way. Also, Waspkiller Marines have -45% fire rate and the Martial Caste tech now increases Guard HP by 60%. Heroes I fixed a bug

  16. Developer post

    Airships x Forts Bundle!

    I am very pleased to announce that the two premier side-view killing machine construction games on Steam have teamed up for a bundle! The Forts and Airships communities have been sufficiently entwined for years such that there's an entire long-running Forts mod called Fortships:

  17. Developer post
  18. Developer post

    1.2.8.1 Bugfix

    Fixed a crash when looking at the settings tab on a loaded game.

  19. Developer post

    Version 1.2.8

    Transferring money in diplomacy now has a stronger effect on the AI, but the AI is much less willing to give you money. When making a diplomatic offer, the AI will check if it's willing to give you some money along with it, and automatically add the money. So you no longer have t

  20. Developer post

    Version 1.2.7.9

    Fixed a crash caused by looking at a map overlay from the perspective of an empire that disappears. Added more logging for diagnosing desyncs.