As part of ongoing balancing, I'm interested to hear your opinions on the bonuses given by the choice of heraldic charge in conquest mode.
- Which ones have you tried?
- Which ones are too strong / too weak / boring?
- Ideas for new bonuses that make for an interesting change in play style?
Here's a list of all the charges currently in-game:
Anvil
Steel armour absorbs 50% more damage
Boar
+30% HP for tracked landships
Crown
Conquered cities have no pacification period
Dragon
Dragonriders (in dev 9)
Eagle
All cannons are twice as accurate
Eye
Spy actions are 50% cheaper and 50% more likely to succeed
Gear
Mech Spiders
Guillotine
Revolting cities join your empire
Lion
50% faster reload in boarding combat
Mountain
+30% lift from suspendium chambers
Ram
Grand Ram
Rat
Injured crew members move at full speed
Scales
+25% income from cities
Spider
Spider legs and arachnid boarding soldiers
Star
Aerial torpedoes
Tower
+50% stone wall HP
Tree
+20% wooden armour and module HP
Waves
Fires put out twice as quickly
Wheel
Ships ready for commands twice as fast
Wolf
Small landships require half maintenance and move faster on the map
Wrench
Repair 50% faster
