
- Crew chatter messages for planes.
- Tactical AI improvements, especially against buildings. More details in a write-up to come.
- Weapons can no longer lead shots beyond their firing arcs.
- Balanced keels vs bows.
- Bomb damage reduced by 20% and accuracy reduced.
- Spy messages now point to the city where the event happened.
- Can no longer view cities that haven't been fully infiltrated by a spy.
- Warning message when your computer can't keep up with multiplayer.
- Can no longer edit floating islands on the far side of the combat map to set traps.
- Cultists no longer accumulate infinite undead squid.
- Key configuration for edit modes now works.
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Maintenance cost for buildings is now at least $1. - Buildings with zero maintenance cost now have $1 maintenance cost, but modded buildings with negative maintenance (ie income) still have that negative maintenance.
Note that I have released v1.0.2.2 to fix the negative maintenance cost issue.
The focus of the next update will be balancing and AI in conquest mode.
