Beta 7 fixes an embarrassing combat crash bug and adds a new minor feature: crew portraits that occasionally pop up to say things. Let me know what you think of the portraits and their frequency/obtrusiveness. I want them to add to the atmosphere of the game, not be distracting/annoying. (Known issue: you'll get the same surprised lines the n-th time you encounter a monster in strategic mode, even though your crew ought to be kind of used to it by now.)
And we are actually getting close to the dev 9 release! Yay!
- Commanders and crew now occasionally pop up in the bottom left to deliver contextual messages.
- New GUI for selection groups in combat, visible by pressing ctrl.
- Fixed crash in combat related to tracked landships.
- Increased ram and grand ram hit points.
- Tracks now actually need to touch the ground to be able to propel their ship.
- Fixed a crash in the ship editor.
- Save shortcut in strategic menu is now V, and Send Spy shortcut is now P.
- Eased off the large ship HP penalty - ships up to about 4000 weight now have full HP, after which it cuts in.
- Modules now don't instantly explode but rather spend some time "about to explode".
- Legs now get initialized correctly at the start of combats. No more landships and spiders crashing to the ground with tangled legs as combat starts.
- Introduced an outer zone in the combat map where things cannot be placed to start with.
- If you have a custom heraldic charge, you can now use it in strategic conquest mode, but you'll have to combine it with another charge to get a bonus.
- Fixed a problem where ships colliding with trees would fail to damage the trees, remaining stuck.
- Aerial torpedoes now require two ammunition per shot. This also lets modded super-guns have more balanced ammo consumption.
