
I've put up a beta that adds a number of new modules and re-balances others. You can try it out by right-clicking on the game in your Steam library, choosing "Properties", then going into the "Betas" tab and picking "Beta" from the drop-down. Let me know what you think of the new modules and changes - do they make the game more interesting? Are they well-balanced?
New Modules
- Ballista
- Front Turret and Back Turret
- Sponson
- Aerial Charge
- Torpedo Bomber
Balance Changes
- Planes have more damage and HP
- Aerial dragoons are faster
- Gatling guns require more crew and are less accurate
- Heavy turrets are better
- Bombs are less accurate
- Lift curve has changed - harder to make high service ceilings, easier to make very low ones
Notes
The sponson and torpedo bomber modules will get their own techs. None of the stats on the new modules are final.
Oh, and one last thing - there's now a "no command cooldown" option, available in single-player and multiplayer, combat and conquest. For all your high APM micro needs.

