Backer Test Launch!
Hello, everyone! Today we're inviting a new round of players to the test! This time, it's backers who've pledged a Gold Key tier.
If you're just joining us: welcome! We look forward to hearing your suggestions and feedback.
Here are some known issues as of playtest version 0.6.2.
The intro is still in a placeholder state. We're working on new art and text elements which should make it more exciting!
Being stunned the moment you perform a quick-fire may prevent players from attacking. [Might be fixed, but worth keeping an eye on]
The Innkeeper, when controlled by the computer, will very rarely lose her arms and be unable to attack.
Save/Load is not yet correctly taking into account world loot and items.
Many abilities and spells are still missing. As are many of the Talents.
Several UI windows and elements are out for repairs.
Food items aren't working.
Players are currently locked to level 1, due to errors in the level up UI.
There's a crash happening around the Sewers Portal. We're not sure why it's happening, but we're looking into it.
As always, if you have feedback, let us know via the Steam message boards, discord, or via email.
✉️ Email address: Witchmarsh (at) Gmail (dot) com
Don't forget to copy/paste the crash report, if you get one! Also any information as to what you were doing, who you were playing as, etc, at the time of the crash, will be very helpful!
Patch Notes (Playtest 0.6.2)
Patch notes for the playtest launch.
Hidden Items:
Search Mode (Default key: F), now increases the party's Search Score by 10 while active.
Improved hidden item visuals. Hidden items may sometimes be disguised as background props.
Searching/hidden items tutorial added.
Hidden items added to the sewers and beach.
Enemies:
1 new enemy group added.
Balance:
Armor Class (AC) is now slightly more impactful.
On reaching AC 10, characters receive a small bonus in damage reduction.
Leather Undershirt now grants 2 AC.
Drowned Dockers now have a higher chance of carrying healing potions.
Drowned Docker max health increased by 50. Base AC increased by 3.
Optimization, bugfixes and crashes:
Fixed multiple loot container bugs and issues. Looting objects in quick succession should feel more streamlined and responsive (fewer instances of windows being stuck open, etc).
Fixed a crashed caused by looting crab claws.
Fixed a crash caused by asking Shelby for directions in the Sewers Overflow.
Fixed a crash caused by enemy interactions with target dummies.
Fixed a crash caused by Namshub: Frost's slow effect.
Fixed multiple crashes caused by thrown darts and inanimate objects.
Fixed an error which occurred when players ran out of dynamite after removing the standard melee attack from their hotbar.
Fixed a memory leak in the loot system.
UI:
Object nameplates no longer overlap.
Item tooltips will no longer be cut off by the screen edge.
Looting:
Loot containers and their contents are now correctly saved and recalled between level changes.
'Loot All' and 'Send All to Luggage' buttons now close the loot window when triggered.
Stackable items no longer cause looting issues when the 'Loot all' function can't allocate them to an existing stack.
Misc:
Thrown Darts no longer stick in metallic and glass objects.
The Moose no longer speaks when displaying certain error messages. *
Resting now cancels Search Mode.
Stepping on traps now generates a message log entry.
New SFX: Looting Metal Junk.
Fixed some instances of followers performing error messages intended for players.
* Talk about breaking character.
