Hello, backers! After much digging we believe we've found the root cause of the dialogue crashes. However, If the cutscenes still crash and give an error message, please let us know!
⚠️ Note: We recommend creating a new party once this patch has installed!
Combat:
Tweaked how targeting with L-Mouse works slightly. Outside of combat, the first click will not shoot, but rather attempt to target (if an enemy is under the mouse). If no enemy is present to target, the click will fire/attack as before. ('This should result in fewer accidental pulls with ranged weapons.' - Lou)
Fixes:
Dialogue checks have been slightly re-worked - this should have fixed the crashes.
Outside of combat, players will no longer instantly perform an attack when targeting allies using left-click.
Fixed a bug which caused friendly AI to have no arms and be unable to move following a combat encounter.
The Scribe's staff now makes an impact sound when striking enemies.
Cutscene bars added to a secret cutscene (sewers entrance).
Asking about Shelby's origins will now be correctly recorded when speaking to him from the backpack.
Fixed an error which caused the Innkeeper's body to become detached from her legs when throwing darts/TNT.
Fixed the sound timing on the Bard's melee swing.
Fixed an error which caused shell and bullet casings to generate no physics sounds.
Added new physics sounds for spent shotgun casings.
Throwing TNT into water now generates a 'sizzle' sound, as well as a sarcastic text log message.
Projectiles now correctly interact with bodies of water.
The Moose now correctly gains +2 AC from his passive.
Fixed an error on the tooltip of Moldy Tome.
Players can no longer interact with save points while cutscenes are active.
The initial heal of Restore now correctly removes 'burn' type status effects.
The Moose no longer breaks character by yelling at you when you hit him with darts (friendly fire).
Fixed a bug which caused fire effects to linger in place.
Being downed now correctly removes status effects.
You can no longer consume healing potions at full health, mana potions at full mana, etc.
Fixed an error with the line-break function in the combat text log.
Fixed a bug which caused AI-controlled investigators to perform an attack when revived.
Fixed a bug which caused kneeling investigators to get frozen in place when taking damage.
Fixed a hotbar error that allowed players to duplicate successful spell-casts (and crash the game).
Fixed 2 ground tile errors in the sewers (sewers exit, mini-dungeon waterfall room).
