Source: Steam Community (opens in a new tab)
Balance update 0.1.3.0
Bug fixes
- Fixed a bug that caused the screen to change saturation too early depending on health amount
- Fixed a bug that caused chat to appear immediately after respawning
- Fixed a bug that caused parries to start instantly
Changes
- Now, if your attack/block button is held down, the character will start attacking/blocking as soon as possible (after stanning, parrying, etc.)
- The block now reduces some of the incoming damage and does not expire after the first blocked attack
- If you are sparred, you will lose stamina.
- If you fall into the lava, but you took damage before that, the kill counts for the last person who dealt damage to you
- When the attack power is fully charged, your sword will glow and players will hear a distinctive sound
- If your stamina is not enough to perform a jump/jump/sprint, the game will notify you with a sound and flashing stamina bar
- Every character now has a passive health regeneration effect
Misc
- After picking up health bonus, the arrows in your body disappear
- By default, the second style of music is now played
- The “Details” options have become two additional graphics settings
- If you have blocked/sparred, the game will notify you with an indicator
- The server notifies players in chat if someone has joined or left the server
Graphics
- The map is brighter now
- Light has become static baked, because of which a performance boost and shadow visibility at low settings is expected
- Map textures became a little darker and more saturated