September 17 Update — Turrets & Combat Stability
Hello from STAGE Games!
We’ve improved sustained combat for turret builds, strengthened Sacred Awakening reliability, and refined reward and raid information.
⚙️ Turret placement and resupply
- Turret placement now stays within the battle area.
- After the initial deployment from Auto Turret or Endless Production Line, if no turret is active for 8 seconds, the next basic attack hit deploys one turret again.
- This helps turret builds resume fighting in boss battles where kills are hard to secure.
✨ Sacred Awakening stability
- We’ve reinforced state handling when re-entering battle and changing weapons.
- We’ve also strengthened reactivation handling so Sacred Empower activates again when its reactivation delay ends with a full charge.
💰 Reward display fix
- Fixed the final exchange bonus percentage omitting the prestige coin bonus.
- The displayed percentage now includes both badge and prestige bonuses. Actual reward payouts are unchanged.
⚔️ Raid completion notice
- When selecting an already completed tier again, “Awakening Complete” now remains visible even when the Raid button is hidden.
💛 Special Thanks
Thank you to everyone who shared these issues and their experiences. Your feedback helps us improve Re:Blade.
곽택춘 · THE FAST · alienrepublic · 5055863 · 99silverenator · KDH · birch1984 · mavensngrxvi · hwphwp · zlzl2677 · cruxy
Please fully close and restart the game after updating.
Thank you!
STAGE Games
