- increased player weapons damage
- major increase to speed of: player movement and enemy projectiles
- minor increase to speed of: enemies movement, enemy melee attacks, shotgun reloading
- added bunny hopping for player movement
- changed default fov to 110
- increased enemies aggressiveness
- changed first encountered enemies
- fixed enemy projectiles scales too much with damage multiplier
- fixed enemies sometimes keep moving while playing "Hurt" animation when dismember them
- removed bloom from enemies projectiles impact VFX to remove bright flash when it hits player
- limited camera shake for incoming damage
- implemented Interpolated enemies spawn - fixes stutter when spawn lots of enemies simultaneously
- News and updates
- BLOODKILL: Goreblast Overkill
- Demo update 1
Source: Steam Community (opens in a new tab)
