This update focuses on quality-of-life improvements, inventory management, crafting convenience, sleeping mechanics, and a complete HUD overhaul.
🎨 Completely Redesigned HUD
The HUD has been fully reworked to provide a cleaner and more modern gameplay experience. Important information is now easier to read and access during gameplay.
👀 New Character Preview Mode
Players can now hold the V key (default keybind) to rotate the camera and view their character from the front. The key can be remapped in the controls settings.
📦 Inventory & Storage Improvements
Store Similar
Added a new Store Similar button to storage containers. Pressing it will automatically move matching items from your inventory into the currently opened chest.
Craft Using Nearby Storage
Crafting stations can now automatically use resources stored inside nearby containers. If required materials are not present in your inventory, the game will search connected storage and consume them automatically.
Deposit All
Added a Deposit All button when interacting with storage containers, allowing players to quickly transfer eligible items into the selected chest.
Larger Storage Interface
The inventory window now expands while interacting with chests, making item organization and transfers much easier.
Improved Stack Splitting
Players can now enter an exact quantity when splitting item stacks instead of only dividing them in half.
🪧 New Decoration: Wooden Sign
Added a craftable Wooden Sign that allows players to write custom notes, making storage rooms and bases easier to organize.
🛏️ Sleeping Improvements
Sleeping has been improved in both Singleplayer and Multiplayer.
Players can now sleep after 18:00, and while sleeping:
Crafting queues continue progressing
Hunger and thirst are processed correctly
Other overnight systems continue functioning as expected
This creates a much smoother and more immersive overnight progression system.
🕯️ New Firefly
Added a craftable Firefly that follows the player and acts as a portable light source while exploring caves, forests, and other dark locations. (On/off with F key)
🐛 Bug Fixes
Fixed an issue where players could die, leave the game, and rejoin while incorrectly retaining additional inventory slots granted by a backpack they no longer possessed. Inventory capacity is now restored correctly based on the backpack currently equipped.
Fixed a bug that could cause a duplicate player character to appear in Singleplayer after loading a save game. If you still encounter this issue, please let us know so we can continue investigating and eliminate it completely.
