Since the game's release, on 17 June, I've listened to every feedback I could get my hands on, and handled every single one troubleshooting issue that you guys gave me, and I wanted to thank you all for that, as it's very important for me to get those feedback to know what you would like in the game. I always do my best, but after working a long time on the same project, I can't see some issues anymore, so again a huge thanks!
To only quote those few:
- I've improved the learning difficulty curve of the game by adding more checkpoints in the first 4 levels of the game.
- adding infinite hearts in easy mode for those who really struggle too much on certain levels.
- adding accessibility features like changing the joystick's deadzone of the controllers by more than 20% default value, to prevent joystick drifting on older controllers.
- Or some minor tweaks, such as resetting the chrono if you die without ever having touched a checkpoint.
- But most importantly I've updated the game cover, handmade this time around so that it fits my game's art style and therefor my very first indie game is close to a perfect state, where I think everything is as good as it can be.
Please consider adding one review yourself 🙏
I desperately need to reach 10 reviews so that the Steam algorithm can show my game to way more people. There are different milestones for review numbers: 10, 50, 100, 500. However, as long as I don't reach at least 10 reviews, I'm unable to rise at all. I'm always open to hear your thoughts & feedback, and no matter how long, whether they are 7 paragraphs or 1 word, I read each one of them.
It's a tiny action from you, but it has a thousandfold impact for me.
Thank you so much for your support, it truly means the world to me!
Alexandre
