Hey all,
I have taken a couple days for myself but I am back for this update! I hope these changes make the mannequin feel a bit better to go up against!
I have also been receiving feedback about some confusion on what is and is not an anomaly. I have decided to remove any light anomalies from the game and removed them as being a possible answer when submitting. The demonic lady causes lights to flicker and turn off and I think this will make this less confusing now. The computer will now directly state if what you think is an anomaly is not listed as an option, it is not an anomaly.
Also I have heard some people wishing they could skip the 20 second timer for the rooms if they do not have an active threat in them, so I have put a button next to the door to do just that.
Mannequin Changes
- The attacking mannequin will now be bright red and easy to see.
- You can now hide behind a wall and break your line of sight with the attacking mannequin to prevent it from killing you. Turning your back to it will still work to disable them.
New Additions
- Added a button that immediately opens the exit door in the experiment rooms. This button will only be active if there are no active threats in the room.
Changes
- Removed all light anomalies.
- The computer text when submitting an anomaly has been changed. If it is not listed on the computer, it is not an anomaly.
- Changed a few of the creature documents to more accurately describe the monsters and their counters.
I should have another patch out soon, Monday or Tuesday, to re-enable the Steam achievements for the game as well as fix some menu options resetting when loading the game. All of your Steam progress has already been saved so once I re-enable the achievements, just loading up the game should reward you with everything you have earned previously.
Thank you so much for the continued support! Have a great weekend!
-Austin