June in Japan is known as "Tsuyu" (the rainy season), a period with lots of rain.
Even the limb-severing devil gets drenched in the rain... 🌧️
【Thank You for 9,000 Wishlists!】
On May 9th, we finally surpassed 9,000 wishlists!
This milestone is also thanks to the three Steam events we participated in simultaneously during early May. I would like to express my heartfelt gratitude to the event organizers and to all the players who added the game to their wishlists...!
【Only 1 Week Left Until the Demo Publication Ends!】
The full-voice demo will end its limited re-release in one week, on Sunday, June 14, 2026.
This year, I will be cutting back on exhibiting at physical events to focus entirely on development. However, I would be thrilled if you could enjoy the game online instead!
Thank you so much to everyone who posted reviews for the demo! For those who haven't played it yet, you will surely be surprised once you see it in motion... (in a horror kind of way).
The next re-release schedule is completely undecided, so please don't miss out!
https://store.steampowered.com/app/3412110/_/
【Development Progress Report】

(Check out 𝕏 to see our development progress videos!)
Around the end of May, I finished writing the script for the True Ending.
While the total scenario volume is not yet finalized, the structure is shaping up to be a total of 10 chapters (up to Day 10) plus the endings.
That being said, there are still ending branches, a massive amount of flavor text, and chapters that I only half-wrote when facing writer's block, so I will still be struggling with the scenario work for a while...
And, as expected, a happy ending has been "severed" from the game!
The scripting work for the game's presentation is currently reaching the very end of Day 3.
Getting a bath from the limb-severing devil, watching a movie together with him... your confined, caretaking life with him continues.
By simple math, this means less than half of the total game is completed, and I am deeply sorry if this disappoints you...!
The Live2D models for the main characters and the core game systems are nearly complete, so all that's left is to steadily build out the staging for each scene.
However, expressing every single scene as a Live2D cutscene is much harder than I imagined. Just recently, it took me two months to create a scene that was only 2,000 characters long. (Granted, it overlapped with my incredibly busy period in May).
Even so, I am determined to cross the finish line while maintaining the same presentation quality seen in the demo!
The only reason I can keep this motivation alive is thanks to everyone supporting me by wishlisting the game.
Please continue to watch over me until we hit 10,000 wishlists, and all the way until completion!