Hello everyone! We are excited to roll out our biggest update yet. This version brings structural changes, a complete overhaul of the combat system, brand-new enemy types, and significant performance optimizations. The stakes have never been higher—protect the Generator, or face the total darkness.
Here is everything you need to know about the latest changes:
🛡️ Redesigned Defense System
Wall Overhaul: Walls have been redesigned with 4 distinct levels and better-balanced stats. Each wall now features a "Chain-link" reinforcement in the background, adding both aesthetic flair and a sense of security.
New Workshops: We’ve added three specialized workshops. Assign your technicians to keep your base impenetrable:
Mine Workshop: Technicians will now lay landmines behind your walls.
Barricade Lodge: Technicians will deploy defensive barricades in front of walls to boost their durability.
Spike Workshop: Technicians will set up floor spikes, which slow down incoming enemies and deal 20% damage upon contact.
Auto-Repair: Technicians will now automatically repair all damaged walls.
🔋 The Generator: The Heart of Your Base
New Core Objective: The Antenna has been removed. You must now defend the Generator at all costs. If it falls, you face total darkness.
Damage Balancing: To keep the game challenging but fair, the Generator will lose a maximum of 5% HP per enemy strike, regardless of the enemy's strength.
👹 New Enemies, New Threats
The previous enemies have been retired forever. Prepare to face a new, more dangerous roster, each with their own unique lore and background story:
Zygra: A melee attacker with 4 tiers of evolution.
Rawk: The tank of the group. Comes in 4 tiers, with a shield starting from Tier 2.
InkWeaver: A ranged threat that attacks using ink webs (3 tiers).
Lady Myco: A mysterious entity with 2 tiers.
Noctivore: The final boss. We won't spoil the surprise—you’ll have to see for yourself!
🏗️ Environmental & Visual Improvements
Central Building: Added the Central Building, housing the Generator.
Verticality: Added support for second-floor exploration in buildings.
Visual Fidelity: Improved aesthetics for houses and the Technician Workshop.
Parallax & 3D: Enhanced the 3D depth and parallax effects for a more immersive environment.
Motion Blur: Added motion blur to tool strikes (hammer, axe, etc.) by workers for a more fluid feel.
The Cave: A new mysterious cave has been added, serving as the spawning ground for nightmarish creatures.
⚔️ Combat & Character Balancing
Health Rebalance: HP for the Protagonist, the Gunner, and the Generator has been adjusted to prevent "one-hit" deaths.
Rapid Fire: Both the Protagonist and the Gunner now feature rapid-fire attacks.
Audio & Precision: Shooting angles and bullet sound effects have been significantly improved.
Thought Bubbles: The "Thought Bubble" system has been refined and now functions more reliably.
⚙️ Performance & Stability
State Management: We have implemented a new state management system, resulting in a significant boost to overall game performance.
Bug Fixes: Resolved an issue where unassigned workers were incorrectly throwing stones.
Important Note on Save Files: Due to major performance restructuring, we have temporarily disabled the Save Game feature. We are working hard to optimize this, and the save system will return in the very next update.
Thank you for your continued support! We can't wait to hear your feedback on these new additions. Let us know what you think in the comments!
