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Changelog 1.0 Release

You can check here the 1.0 Release Blog

Known Issues

  • The Toolkit to upload mods is missing from the files 

Economy

  • Updated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource deposit

  • Updated Lubber Yard effect to +5 industry on Works adjacent to Ridges

  • Updated Wood ash pit effect to +20 food and +5 industry on farm at least level 2

  • Removed pop slots gain per City Center level

  • Fixed an issue where losing Population may lead in incoherent information regarding growth

  • Fixed an issue where the wrong tab would be shown in the construction menu

  • Fixed district Type Layer not remembering player’s choice

  • Fixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is built

  • Fixed different values of the previews between the terrain fidsi, the preview pin and the tooltip

  • Fixed an issue where pacified minor faction village becomes invisible when surrounded by districts

  • Updated Last Lords' Soul repository district displaying a pop slot bonus effect, but doesn't have this effect

  • Updated the Ore Sifter tooltip from “on District” to “On Empire”

  • Updated the natural wonders effects of Crystal dunes, Giant conch of deeps and Ironskin Panopticon so we it’s feedback on the population directly

  • Fixed Giant conch of deeps and Crash Site effect on tiles to make it work on Anomalies too

  • Balanced economic rewards given in quests

  • Fixed Hydropump improvement losing the effects when district gets level 2

  • Updated the Motherland's Sacrifice councilor trait to give -25% unit specialization cost

  • Fixed missing text in approval breakdown

  • Added +5 Approval on city to Clar'usta councilor effect

  • Removed effects that scaled on city level and replaced by "on level 2" effects

  • Fixed an issue where the wrong icon would display for Feedhole in the Construction menu

Diplomacy

  • Fixed a softlock if you save while the mandatory action for deciding whom you want to side with in a military alliance is pending

  • Fixed the "Your War Spoils" screen not showing anything

  • Fixed an issue where when war is declared the "you never attacked me" public opinion status is not removed

  • Fixed an issue where the "Never attacked" public opinion status is not removed after siege battles

  • Fixed an overlap when no Victory Path is selected

  • Fixed Immigration Policy not activating every time

Tahuks

  • Fixed an issue where some ridges are not accessible to create Observatories

  • Fixed an issue where the objective of the "Forgotten Power" quest is unclear

  • Fixed a missing dialogue line from the quest's chapter 3

  • Fixed an issue where a tooltip is missing for the action "Tahuk Festival"

  • Fixed an issue where the wrong speaker is assigned to the quest's chapter 6

  • Updated the dialogue lines from the quest's chapters 2, 3, 4 and 5

  • Updated the objectives for the quest's chapter 2

  • Updated the text is displayed in the first dialogue of the Awakening Quest

  • Fixed the quest's chapter 6 choices

  • Improved the feedback of Tahuks' Political Stance in tooltip

  • Updated the chapter 6 step 1 reward

  • Improved the “Trappist Monk” Tahuk councilor effect description

  • Improved the description of the "Willing Spirit" notable effect

  • Fixed an issue where some units would display in the wrong color

Kin of Sheredyn

  • Updated the quest chapter 3's objective

  • Added missing texts for the description of the Awakening Quest

  • Fixed the chapter 6 objective that required building three Temples of Garin despite the Empire limit of one

Necrophage

  • Fixed an issue where when a necrophage empire is defeated, its burrows are not destroyed

  • Removed the razing possibility of the Matriarch’s Eye

  • Fixed an issue where consuming a city is not granting any cadavers

  • Fixed missing text for the objective of chapter 3 of the Necrophage faction quest

  • Fixed Tanya Udorov entitled 'Stranger' when already named

  • Removed the base dust gain of Necrophage populations

  • Fixed an issue where the wrong speaker in dialogues

  • Fixed missing text in the Feedhole District tooltip

  • Fixed the Necrophage's Awakening Quest not triggering

  • Fixed the Faction Quest's Chapter 6 objective’s text

  • Removed the action "remove forest" shown for the Necrophage

Last Lords

  • Updated the Faction Quest Chapter 3 objective

  • Updated the dialogue lines of the Faction Quest's Chapter 3

  • Made the trigger condition for the Awakening Quest easier

  • Updated the Old Lodging improvement effect for Last lords

  • Fixed primordial removed from population when the minor faction village is adjacent to a Soul Repository

  • Fixed the tooltips of Dust Plains and Dust Rhetoric in tech tree

  • Fixed a duplicate line displayed in the Every Last Drop terrain tooltip

  • Swapped the effects of the Feudalism and Thanatology technologies so that Feudalism provides +250 district fortification on City Halls and Thanatology provides +1 Dust per population on citizens and artisans

  • Removed the "Sacrifice for the Realm" trait when choosing the Knighting option

  • Added the effects of Knightwatch and Mineral Inquisition improvements in the breakdown of the population tooltip

Aspects

  • Updated the dialogue lines for the Faction Quest Chapter 5 and 6

  • Fixed % character present in faction trait description "Tendril's Dance"

  • Updated the Faction Quest Chapter 5 Step 2 objective

  • Updated Foreign Affair (era 1 technology) to give +20 health generation on Coral instead of +5

  • Updated the Feudalism technology to be considered a defense technology

Military

  • Added the equipment created with the Insiders community: Apotheosis Dirge

  • Fixed the Gene Hunter councilor trait (Horatio)

  • Added a new icon for rebel armies

  • Fixed traffic cone in the tooltip for the secured position bonus in battle

  • Fixed city tiles having many of their descriptors in non siege battles

  • Updated city tiles under unfolded battles still applying movement cost reduction to the tiles inside the battle

  • Updated battle spoils to use illustrations instead of icons

  • Fixed a crash that could occur during battles when a lot of effects apply to neighbor units

  • Renamed the defend status to better understand it

  • Fixed no roads in the tutorial

  • Updated the effect of the "Infectious" ability

  • Fixed the Last Lords specific ability "Slow Rebuilding"

  • Fixed Death Touch's tooltip

  • Fixed the tooltip of Emlindas companion effect

  • Fixed an issue where movement Speed breakdown is often wrong

  • Removed traffic cone for Paragon of Defense status

  • Fixed missing feedback when the cavalry passive is triggered

  • Fixed wrong failure on the first specialization’s tooltip of the specialization tree

  • Sorted better the stats of the units in the specialization card

  • Fixed an issue where resource gains would not be correctly computed in battle aftermath window

  • Fixed an issue where subjugation pins would be visible on hidden tiles

World & Visual

  • Improved world generation spawn locations to better support a full city settlement on the first turn

  • Fixed an issue where a minor village pin is not properly refreshed when a tormented settles in a territory

  • Fixed an issue where an army split would be previewed even though it would not happen when the action would unfold

  • Improved water shore VFX

  • Fixed an issue that would trigger a decrease of visual quality when enabling AMD FSR upscaling

Heroes

  • Added lore on nested tooltips of equipments

  • Fixed UI overlap when assigning a friend to a wounded Hero

  • Fixed pets showing through the FoW

  • Fixed VFX of the Hero’s equipment in the 3D view

  • Fixed an issue where the wrong icons would display for Archer skills

Council

  • Fixed an issue where a debug string would display in Materialist trait tooltip

  • Changed Polarizer Councilor effect from +20% Public Opinion gain & -20% Public Opinion loss of others on my Empire to +100% FIDS on Population vocation & -50% Influence on Cities

  • Changed the effect of the Educator Councilor from +5 Science per Territory on City to +2 Science on Anomaly

  • Changed the effect of the Gardener Councilor from +10 Influence per City Level & +20 Food per number of attached territories on Cities to +3 Food per District Level on Pacified Village

  • Fixed an issue in the display of the effects of the Polarizer trait

Quests and Events

  • Fixed the collectible quest “Rust and Rot” Locate Objective button

  • Removed all temporary fortification status from event and replaced them by other effects

  • Removed the malus on hero traits as rewards 

  • Removed Opbot and RadChaai useless pod POI under their feet

  • Updated the narrator texts of the Pacification Quest “Still Waters” and “Matter of History”

  • Fixed wrong dialogue lines during the Event "End of Worlders"

  • Fixed wrong speaker during the World Quest "The Collector"

  • Fixed missing tooltip title in reward of Saiadha’s Awakening Quest when playing Aspects

  • Fixed one of Kin of Sheredyn’s Quest objectives not matching the dialogues

  • Edited one of Last Lords’ Quest objectives

  • Fixed “Rust and Rot” not failing is the item is sold

  • Fixed an issue where the POI of Tahuks Quest would spawn right next to one of the player’s cities

  • Fixed an issue where the wrong line of dialogue would display in Necrophage Quest

  • Fixed an issue where the player could not finish the Kin Quest after completing the second part of the quest "Stirrings"

  • Fixed an issue where a line of dialogue would be repeated in the Event "Hunting Grounds" 

  • Fixed an issue where empire elimination would trigger a quest start

  • Fixed an issue where Aspect Quest could not start when capital was on an island linked to continent with coral reef

  • Rewrote multiple events when playing Necrophages

  • Balanced the objectives of Aspects and Necrophages Faction Quests

  • Fixed multiple quests not triggering correctly

  • Fixed end of dialogs showing the reward and objective of another quest

AI

  • Improved how AI handles cancelling a mission to focus on another, more important, objective

  • Fixed an issue where the AI would not buy cheap foundations despite having a large amount of influence

  • Fixed an issue where Quest Army would not move away from potential Foundation because the position it stands on is no longer valid unless it moves away

General UI

  • Added a notification for deeds completed by another empire

  • Fixed missing texts for luxury booster failure flag in tooltip

  • Fixed empty fortress window when clicking on the fortress mandatory while it’s already opened

  • Fixed unable to Login to Amplifiers if your password is over 20 characters

  • Fixed the Mining Genius tooltip

  • Replaced the last placeholder icons and updated some icons throughout the game

  • Improved the display of the modding assets in the content management screen

  • Added a guide button on the main page

  • Fixed an issue where pins size are not always properly set when they first appear

  • Fixed an issue where starting technologies that are unique to a faction will not appear on the faction selection screen

  • Fixed an issue where the window warning the player that a gamepad was detected would display only one out of two times

  • Fixed an issue where the selector would not display until a first input when the player connects a gamepad

  • Fixed a display issue in Victory screen on ultra wide monitors

Gamepad UI

  • Fixed terrain tooltips not closing when battle aftermath opens

  • Fixed an issue where battle spoils cannot be selected on gamepad

  • Fixed an issue where after plugging in a gamepad and changing the UI to gamepad, the sticks inputs are not working until a few specific other inputs are given

  • Fixed an issue where the virtual keyboard does not appear on ROG Ally or Steam Deck

  • Fixed selector disappearing when selecting your own card in the multiplayer lobby

  • Fixed double highlight in the diplomacy tutorial

Audio

  • Added barks with animation to leaders in the lobby

  • Fixed necrophage UI sounds on other faction's specialization screen

  • Fixed an issue where most of the sounds for the Necrophage city and districts are not played

  • Added sounds to “Connect to Amplifiers” and “Credits” buttons

  • Fixed an issue where “begin quest” & “start chapter” jingles overlap

  • Fixed loud sound in militia for Necrophages

Multiplayer

  • Removed the “No lobby found” popup

  • Fixed chat not correctly displayed while in batte

  • Improved the mute system

Custom Factions

  • Fixed the description of the trait "Thick Skulls"

  • Fixed custom faction created or edited not automatically selected for that lobby

  • Fixed an issue where the incorrect name is used in the relation panel of an empire while playing with a Custom Faction

  • Fixed an issue where saving manually a random Custom Faction does not create a save with faction's name

  • Fixed population list not updated when selecting a faction affinity

  • Fixed the tooltip of the "Active Reader" trait

  • Fixed name of a custom faction overlapping with the turn number if too long

  • Fixed the order of the traits in the "all" filter tab

  • Updated the "larva creation" trait mentioning the "necromancers" trait, which doesn't exist

  • Fixed the “Devout Force” affinity not granting access to the Chosen

  • Fixed Custom Factions created disappearing if you’d play tutorial

  • Added a tooltip to the word “War“ in Pacifist trait tooltip

Miscellaneous

  • Updated the localization throughout the game. Thank you to players Amberhawk, BarriaKarl, Belgo, BlestRequiem, Faeritzia, Just Kiddin', Lightjollym, nova, seasand, Uler Maid Dandere, uorypm, VV for your reports! 

  • Fixed 41 additional technical issues, including crashes, exceptions, and stability problems

  • Fixed game softlocking when loading a save from the pause menu

  • Fixed game lagging mid to late game

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25368698 · public branch

    Steam updated · First observed

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.