Patch v0.3
Greetings, Oaklings!
New Feature: 2-Star item upgrades.
2 x 1-Star items will now merge into a 2-Star item.
This will combine the stats from the 2 items, and in some cases give a brand new effect!

Encounters:
Much balancing has been done in order to accommodate for the new 2-Star upgrades.
Priest encounter changed:
Healing touch --> Gain +80% max hp.
Blessing --> Gain +10 income. Gain +150 max HP now and for the next 2 days.
Celestia right option changed: Now upgrades a 2-Star item into 3-Star after 3 days.
The 3-Star items are powerful and unique!

Celestia left option now gives +10 gold as well as the Mirror Elixir.
Cleric: 900/1500 Max HP --> 1500/2000 Max HP.
Miriel: Both options now give 2 hearts.
Take my bow (Elven Archer encounter): Gain a Regular Bow with +5 multicast --> +4 multicast.
New Carmen Lucky Reroll: Shop contains a Crownforge Brew.
The Chronomancer's Shop lucky reroll now has a lower chance for Time Tonics and Time Vials.
Balance:
🔸The effect "On First Trigger: Do X" is now a part of the game.
🟡Astral Hammer (Legendary): 30 damage --> 20 damage | 2 multicast --> 4 multicast.
Anvil (Legendary): 50 shield --> 40 shield.
🟡Natures Call (Epic): "After 3s in combat...." --> "On First Trigger"
🟢Solaris (Epic): 3s CD --> 2.9s CD | 1 multicast --> 2 multicast.
🟢Venom Ring (Legendary): 4.8s CD --> 4.6s CD.
🟢Spikey Mace (Rare): Start of Combat: Gain +4 damage per mace --> +5 DMG.
🟢Topaz Spear (Epic): 5s CD --> 4.6s CD.
🟡Wild Magic (Epic): Ability changed to only make "plain" copies of items. It will generate 1-star and 2-star items respectively when upgraded.
After much testing, gold-generating items were found to be very strong with 2-Star upgrades being available. They have been changed to be a bit more tempo-focused (Hook has more damage and provides less gold, Brass Knife gives more gold in first few triggers, but ramps down to 0).
🟡Brass knife (Rare): On Trigger: Gain 2 gold --> On Trigger: Gain +5 gold and reduce this amount by 1.
🟡Hook (Rare): --> 2.8s CD | 18 DMG | 25% crit | On Crit: Gain 2 gold.
🔴Midas Diary (Epic): On Trigger and when a dagger triggers: Gain +2 gold --> +1 gold. | 2s CD | 35 gold cost.
🟡Conjure Spear (Epic): On First Trigger: Generate 2 plain copies of spear to the right. | 10s CD.
Since this update took a lot of micro-tweaks here and there, there might be some balance changes I have missed. Forgive me ːcozyjunimogreenː
Fixes:
🔸Fixed a bug where you could not put Time Vial on an Elvish Orb.
🔸Fixed a bug where some items didn't show their arrow indicators.
🔸Fixed a bug where Cursed Garnet gave cursed items on trigger.
Other:
🔸The "Soft cap" on health has been increased to 18000. It has also been altered to give 1200 Max HP per level, decreasing to 550.
🔸There is now an ever so slight shop bias to make item types you already own a little bit more favoured to appear. (This slight increase will cap out at 4 owned items of a certain type. Triples count as 3).
As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.
Expect follow-up hotfixes and balance changes in the coming weeks.
//Bocary
