Demo updates and boss work are both ongoing. Demo changes below:
Various boss-related bug and glitch fixes
Minor early-game UX adjustments
Wall run controls revised After a long round of feedback-driven iteration on wall run, I've come almost full circle back to where I started. Tap the direction key once after touching the wall to begin running.
Scan controls revised In addition to the existing Tab hold, you can now toggle scan with Caps Lock, similar to the gamepad setup.
Boss work continues — one of the last two is nearly done. Below is a mood trailer. I tried something a little different with this one.
Thanks.
