We’re close to releasing a whole suite of changes to combat, but I didn’t want the month to go by without an update on our progress.
Below is a list of the features we’re going to be adding to the game in the coming weeks, and in approximate chronological order. This is not all we have in store by any means, but it’s where the changes begin.
Improved Evasive and Defensive Maneuvers
- Forward and backwards dash will be accessible regardless of what craft is equipped.
- New mod that allows for interrupting any action with an evasion.
- Making the dash jump a mod instead of a standard behavior.
- Fixing the bug of blocking while dashing.
- New mod for Sword and Shield that allows for interrupting any action with a block.
New and Improved Sword and Shield Attacks
- An all-new standard 2-hit combo jump attack to replace the current flimsy swipe.
- Improved 3-hit combo animation.
- New attack mod that replaces your mid-air down attack with a diving stab.
Bug Fixes
- Moonwalking when entering a new area while Bow and Arrow is unsheathed.
- Dying while in mid-air tends to break things.
- Investigating some Humdinger and Spangly Tom server crashes.
- Fixing a layer ordering issue with back crafts.
Cosmetic/Aesthetic Changes
- Have monsters’ eyes follow their target.
- No longer have the custom looks break and reveal the mannequin underneath.
- New, bigger, nastier hit effect on attacking enemies.
- Make an attempt at some hitpausing.
- Improve the Sword and Shield’s hitbox in an attempt to improve the ‘hit feel’.
Tutorial
- Have an NPC explain how shifting to new areas works.
- Possibly add signs at shift areas to make it clearer you can move there.
- Move the controls tutorial into the game via NPCs.
- Do something to make the workshop stations more obviously interactive.
New Systems and Variable Changes
- Fall Damage! Something new to worry about, no more jumping off of the top of mountains unscathed. Also pairs well with the dive attack mod for Sword and Shield for some nice risk/reward.
- Play around with run speeds to get a better pace to battles and exploration.
I’ll send out another update as soon as these changes go live. We’re also working on some new crafts and monsters in parallel with the work above, which we’ll be showing off soon as well.
Happy Summer everyone!
- Charles
