Development Priorities Survey Results
We’ve received over 100 responses to our survey on development priorities and you can view the results here.
It’s clear that the majority of you want both improvements to the combat system and more reasons to use it (i.e. missions, looting, crafting) more than studio or community features and even before new monsters, crafts, and locations are added. That’s how we feel as well and is also what we’re most excited to work on, so we’ll be focusing our development on combat first and adding features as they support the fun of those core action game mechanics.
Combat Overhaul
First up will be some very important changes to the features and feel of our combat. We’ll be adding new weapons and monsters in the coming months, but we’ll first start by improving what we currently have so that we’ve got a strong foundation of new standards to build from. Some of these changes will be in the form of default stat changes, new animations, and mechanics, but we will also be adding many combat changes in the form of new mods that can give you a range of combat experiences.
We understand that some of these mods may be so necessary to fun gameplay that everyone adds them to their Artizens. When this is the case, we’ll move it over from being a mod to being default to everyone’s Artizen. However, we want to start with them as mods to give everyone the choice of how they want their combat to feel as opposed to saying there’s only one right way. Perhaps being able to cancel out of attacks with a backwards evasion is totally crucial to you, but someone else would rather commit to their attacks and add knockback resistance and lifesteal to make up for the damage they take. We’re hoping to give you all as many interesting and meaningful choices like these as we possibly can.
What’s Coming Next
We have a bunch of really cool weapons and monsters designed and we want to share the ideas with you before they go into production to see what you think. I’ll be using these announcements to post public google docs to our designs where you can see what we’ve got coming down the pipe and give us your feedback to influence the development.
In addition to the combat overhaul, new weapons, and monsters, we’re working on some simple ways to give more meaning to going out into the wilderness before we’re able to finish the full progression system of missions, loot, and crafting. We’ll have more to say on that once we’ve tackled combat and got it whipped into shape.
Thank you everyone for your feedback and thoughts! It’s great to hear from you all and wonderful to see we’re on the same page for priorities.
