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Sprint Updates #1

Hello, agents!

Here’s a development update on Critical Shift. The past few weeks were challenging, but also very productive!

Not without challenges

We had to upgrade our Unity version after a security vulnerability was discovered. The transition triggered several build and pipeline issues, and the team is actively tracking them down and fixing them. Progress is steady.

Overall progress

Despite the bumps, work toward our next milestone is moving forward:

Destructible Covers

  • Core functionality is complete.

  • Art integration for destructible objects on the first levels is in progress.

  • Final polishing is underway for shootable window mechanics on the early maps.

Meta Gameplay

  • The first preview version is in its final stage.

  • The main remaining piece is the dialogue system, which is being actively tested and refined.

  • Meta gameplay systems are being integrated into the first playable maps.

Audio

  • Sounds and ambience for the first three maps are finished and approved.

Machinima Integration

  • Work has started and is progressing as planned.

Game Feel & Pacing

  • Tasks focused on improving combat flow are currently in progress.

Additional work

  • 22 bugs fixed

  • Inventory UI improvements

  • Updated fire VFX for Molotov cocktails

  • Many additional technical and content improvements

Thanks for following development and supporting us ❤️