Graphics/Sound
-Voices added to boss monsters
-Battle Music won’t play if the fight is trivial, to reduce music from changing too frequently, as well as battle music playing only when there’s a reasonable threat
-Summoned Minions (Noble Skill) now have attack animations
Gameplay/UI/QoL
-Target's hp bar is now in one fixed spot on the HUD, to prevent clutter if the characters were in the way
-Damage received on hp bar now shows as white as an additional indicator, which gives players a quick idea of how hard something hit
-NPCs that get debuffed/damaged now flash red
-NPCs that get buffed/healed now flash green
-Clerics in party (Continuous Mode) will use Prayer more often during battle
-Barbarians in party (Continuous Mode) will use Rage more often during battle, to improve their role as both a DPS and aggro
-Rogue “Set Trap” skill fixed/updated
