QoL changes:
-Improved visualization during turn-based combat notification
-Improved UI viewing with targeting, such that only the target’s hp bar is solid, and non-targets hp-bar are transparent. This will hopefully reduce clutter.
-Improved UI feedback such that It is made clearer if a move can’t be done due to lack of mana, stamina, or out of range
-Can cycle party members as target with ‘Y’
-Party members will auto-eat food available when hungry
-Made NPCs less fidgety so they don’t move as often and can be easier to click on
Bugs:
-Fixed a bug that would crash the game when entering some shops.
-Fixed bugs that would crash the game if a target died while using ‘T’
