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Pal & Malph come to Strifetown! Patch 1.0.10

New Heroes

Pal

  • Trip Beam (Q):
    • Target direction to create a beam of energy.
    • If an enemy touches this beam, it triggers - dealing 80/110/140/170 Magic Damage and pushing away all nearby enemies.

  • Roll Out (W):
    • Activate to transform, granting increasing movespeed at the cost of reduced turning.
    • If you contact an enemy, deals 80/100/120/140 Magic Damage and stuns them for 1.3 seconds.
    • Taking damage slows down your movement.

  • Infernal Core (E):
    • Activate to begin dealing 25/30/35/40 Magic Damage/sec to nearby enemies.
    • Also grants 8/12/16/20 bonus resistance while active.
    • Costs 20 mana/sec.

  • Energy Reversal (R):
    • Passively reduces incoming damage by 9/12/15%, charging this ability as you take damage.
    • Activate to release all stored charges, dealing up to 270/360/450 Magic Damage to enemies around you.

Malph

  • Tunnel Bomb (Q):
    • Target direction to fire an underground missile.
    • Upon contacting an enemy, deals 65/90/115/140 Magic Damage and applies a minor slow in an area around the target.

  • Healing Rations (W):
    • Target ally to grant them a buff which heals them for 140/180/220/260 Health over 6 seconds.
    • Provides 20/30/40/50 resistance for the duration.

  • Mud Field (E):
    • Target area to create a mud field.
    • Enemies caught inside are slowed by 25%, have their attack speed reduced by 10/20/30/40%, and take 10/20/30/40% bonus damage from you.

  • The Underground (R):
    • Target location to create a Mole Hole.
    • By right-clicking a Mole Hole, you will channel for 1.4 seconds - entering the underground upon completion.
    • While underground, you can then target near any Mole Hole to return above ground at that location.

Gameplay & Balance Changes

Eanu

  • Trident Charge (Q): Bonus magic damage increased from 15/25/35/45 to 20/30/40/50 per charge.
  • Breaking Wave (R): Magic damage increased from 250/300/350 to 300/350/400.

Rook

  • Grappling Hook (Q): Manacost increased from 100 to 115.
  • Murder of Crows (E): Attack speed boost from activating abilities reduced slightly.

Trace

  • Boomerang (Q): Damage now correctly deals 80/95/110/125% of Trace's attack damage (previously 70/85/100/115%).
  • Shadowstalk (E): Bonus damage increased from 40/55/70/85 to 55/70/85/100.

Trixie

  • Pot Shot (Q): Magic damage reduced from 100/125/150/175 to 90/110/130/150.
  • Barrel Roll (W): Shield health reduced from 90/120/150/180 to 80/110/140/170.

Vermillion

  • Cheese Shot (Q): Manacost increased from 90/105/120/135 to 100/115/130/145.
  • Dead Eye (E): Attack range gained from passive reduced from 45/80/115/150 to 35/70/105/140.

Vex

  • Orbital Drop (R): Cooldown reduced from 100/90/80 to 85/75/65 seconds.

Zaku

  • Mending Pod (E): Heal increased from 100/135/170/205 to 125/160/195/230.