As expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues.
Here’s the full changelog:
🔧Fixes/QoL:
- Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perform other special actions.
- Fixed UI not displaying correctly after Tribute 20 (you madman, how did you even get to Tribute 20!?)
- Vaults can no longer block the vertical path to the Adamant Core.
- Fixed the Adamant Core light not rendering correctly.
- Various UI and menu fixes in preparation for future translations to non-Latin languages.
- Support for Nintendo controllers (Switch/Pro).
💰Economy balance:
- Crossbow price increased to 1500 (from 1000).
- Dynamite price increased to 250 (from 200).
- Explosive bolts price increased to 100 (from 60).
- Dwarven Ale base price reduced to 500 (from 1000).
- Pickaxe +1 upgrade price reduced to 100 (from 150).
- Backpack upgrades price increased to 300 > 600 > 1200 (from 200 > 500 > 1000).
👑King balance:
- The King now rewards a Magic Item every two Tributes (at tiers 3, 5, 7, 9, etc.) instead of after every Tribute.
- The King's Patience amount has been reduced (again) after the first two Tributes.
- After completing a Tribute, a 10-second Grace Period now begins during which the King's Patience will not decrease.
- The Grace Period is doubled (to 20 seconds) at the start of a run and for the second Tribute.
⛏️Item balance:
- Fall damage is now lethal unless you're wearing Elven Boots.
- Elven Boots no longer negate fall damage entirely - you now take 1 HP of damage.
- Reduced the Elven Boots' fall distance bonus to 1.5x (from 2.0x).
- Taking fall damage while wearing Elven Boots now completely breaks your Chainmail.
- Chainmail no longer protects against magic (Moldcasters now damage your health directly).
- Recall Scroll cooldown increased to 240 seconds (from 120 seconds).
- Stone Ring now divides the carry penalty by 3 (was 2). With a full backpack, this means you now move at only -8% speed penalty instead of -25% without the ring.
Also, in case you missed it, here’s the last devlog detailing the previous changes:
Cheers!
