Patch Notes
Please report any bug here or write me at [email protected] and I will try to fix anything as fast as possible, so you and everyone else can have fun with this game :)
Thank you so much for the 300+ sales already, you are amazing! I also got some feedback that we have bugs, so here is my little patch for that:
Gameplay/Visual Changes:
When entering the ring cube you are now rotated toward the ring by default. No more searching around for where you are.
The speedrun timer now also starts if you already hold a movement key while the scene loads. Thanks to DaPodato and Sl1me_y.
The speedrun timer now runs several clock syncs to correct for differences between both players' system times, so you should both see the same time. The timer always starts on the first input from either player, so waiting until both of you have finished loading gives you the best run.
Added a little secret for some players from the Discord community.
Added a note on the battlefield hinting that you need to look at the stones to activate them.
Added an option to disable the VoIP filters. Thanks to View game page.
Added a hint to the secret puzzle, since the starmap was confusing. Thanks to https://steamcommunity.com/profiles/76561197989372872
Reduced the file size a little by compressing the lightmaps more (-200mb)
Bug Fixes:
A zone could sometimes fail to load. There is now a retry mechanism that drops the cache between each attempt. Thanks to View game page for sending your log file!
The zone loader could lag badly because 5-6 zones were loaded at once. Loading is now sequential: one zone at a time, and the next starts while the previous one is added to the world. Thanks again to View game page.
Fixed the Russian translations.
Chapter Select was not accessible with controller. Now it is :)
